Resource library
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Article
Designing the Human+AI System: The New Product Mandate
UX Collective on moving from designing screens to designing the whole system where people and AI work together.
uxdesign.cc
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Article
The New Business Case for Design Systems
Figma's look at how teams measure and communicate the value of a design system, with examples of the savings it can bring.
www.figma.com
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Book
Just Enough Research (Erika Hall)
A short, funny, practical guide to doing useful user research quickly, and getting your team to act on what you learn.
abookapart.com
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Book
Sprint (Jake Knapp, John Zeratsky, Braden Kowitz)
The five-day process Google Ventures uses to answer big questions: map the problem, sketch solutions, prototype, and test with real users.
www.gv.com
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Book
The Design of Everyday Things (Don Norman)
The foundational book on affordances, signifiers, feedback and mental models, and why everyday objects confuse people.
www.hachettebookgroup.com
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Book
Atomic Design (Brad Frost)
A methodology for building interface design systems from atoms up to pages. Free to read online.
atomicdesign.bradfrost.com
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Book
Refactoring UI (Adam Wathan and Steve Schoger)
Practical visual design tactics for developers and designers: hierarchy, spacing, colour and depth, with before-and-after examples.
www.refactoringui.com
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Tool
Figma
Collaborative interface design and prototyping in the browser, with shared components, variables and developer handoff.
www.figma.com
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Tool
Penpot
An open-source design and prototyping tool you can self-host, built around web standards and designer-developer collaboration.
penpot.app
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Tool
Maze
Test prototypes and run surveys with real users, and get usability metrics and heatmaps without scheduling sessions.
maze.co
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Tool
Miro
An online whiteboard for workshops, research synthesis, journey maps and remote collaboration.
miro.com
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Tool
WebAIM Contrast Checker
Check foreground and background colours against the WCAG contrast ratios and see at once whether text is readable.
webaim.org
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