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Amara Nwosu

Senior Product Designer · E-commerce

A loyalty programme people understand

Redesigned points, tiers and rewards so members could see what they had earned and what to do next.

  • iOS
  • Android
A loyalty programme people understand: E-commerce case study (iOS, Android) by Amara Nwosu

Results

19% → 31%
Members redeeming a reward
+7%
Repeat purchases in 90 days
  1. The problem

    Only a fifth of loyalty members had ever redeemed a reward. Interviews showed that most did not know how many points they had or what they were worth.

  2. What needed to be done

    Make the value of membership obvious in the first month.

  3. How the right problem was found

    I tested the old screens with ten members. Nobody could say what a point was worth. I replaced points with money-value language, added a clear "next reward" progress bar and a reminder before points expired.

  4. The outcome, measured

    More members redeemed rewards, and the loyalty team used the new language across email and stores.

  • A closer look at the work
    A closer look at the work

Skills and tools

Methods Usability testingPrototyping
Tools Figma
Next project Checkout redesign for a fashion retailer See the case study

More work

See the whole portfolio →

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